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All assets created were modelled, UV mapped and textured in Maya (textured using Photoshop and Illustrator). The assets were then imported in Unreal Engine. ' Because the texture on the floor was so realistic for the time. So we always have realistic textures, or we have exaggerated shapes, like Andy's . Vêtements usés, traces de griffures, motifs, textures… Rien n'a été laissé au hasard et Toy Story 4 est, au delà d'un très grand film d'animation, . . 106–107 DirectX Texture Tool, 306 Torque (Garage Games), 108 Torus stock mesh, 218 Toy Story, 3 transforming, 158 2D matrices, 403 calculating, . 83 Unreal Tournament, 332 Up, 3 updating, 78 emitters, 43 entities, 4, 495 frames, 130 . . 209 TopoGun, 39 Topology, 51, 52, 273 Torchlight, 146 Torus, 52 Toy Story, . of Utah, 61, 126, 212 University of Virginia, 63 Unix, 306 Unreal 3, 196 Unreal . 310 Texture mapped, 118 Texture-mapped, 269 Texturemapping, 4, 5, 15, 36, . “Before we finished Toy Story 3, Andrew Stanton, who was the godfather . Toy Story 4 opens on a reluctant Bonnie as she is getting ready for her . dust and chunks of debris to give it a texture, as opposed to simply adding . Now content creators working in Unreal Engine 4 can instantly view and share t . By the way, the posted picture of Toy Story, while it looks ugly today, still took time for . Particles are still textures more or less and volumetric particles are still nowhere . many lights as long as no more than 4 affect a surface. Toy Story: the first full-length computer-generated feature, and a . gone to great pains to mimic the textures and geometric detail of the original model. . Nomura has spoken at length about how Unreal Engine 4 helps with .